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Real-World Flash Game Development: How to Follow Best Practices AND Keep Your Sanity

Christopher Griffith




[PDF.fp14] Real-World Flash Game Development: How to Follow Best Practices AND Keep Your Sanity

Real-World Flash Game Development:  Christopher Griffith epub
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 | #2792049 in Books |  2009-09-08 | Original language:English | PDF # 1 |  .80 x7.50 x9.10l,1.55 | File type: PDF | 352 pages

||4 of 4 people found the following review helpful.| Very solid Flash Game Development Book|By 132bhn|I've been working with flash since 1998, and have read several flash game development (fgd) books over the last 6 or so years. This is not to say that I know everything there is to know about Flash -- how could that be possible? Flash is horribly documented and has changed significantly with AS3. I'm looking for a well reasoned| ||"Written for programmers familiar with C++, Java or C#, the second edition of this guide to Flash game development is fully updated to cover improvements in Flash technology with timely new sections on developing for mobile platforms. The work covers a variet

This book covers Flash for the everyday developer. The average Flash developer doesn't have luxurious timelines, employers who understand the value of reusability, or the help of an information architect to design a usable experience. This book helps bridge the gap for these coders who may be used to C++, Java, or C# and want to move over to Flash. Griffith covers real-world scenarios pulled from his own experiences developing games for over 8 years in the industry.
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You can specify the type of files you want, for your gadget.Real-World Flash Game Development: How to Follow Best Practices AND Keep Your Sanity   |  Christopher Griffith. I really enjoyed this book and have already told so many people about it!

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