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Programming Game AI By Example (Wordware Game Developers Library)

Mat Buckland




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 | #56080 in Books |  Buckland, Mat |  2004-10-14 | Original language:English | PDF # 1 |  9.21 x1.00 x6.09l,1.52 | File type: PDF | 495 pages

||6 of 6 people found the following review helpful.| A Stellar Book On All Accounts. A Must Have For AI Coders.|By A. M. Hernandez|Programming Game AI By Example by Mat Buckland is one of those books that comes highly recommended and was one I had been meaning to read for a long time. In fact, I originally purchased the paperback in 2006 and never got around to reading it. The interesting part is that the book is still very much|From the Inside Flap|"Programming Game AI by Example stands out from the pack by providing industrial-strength solutions to difficult problems, like steering and goal-oriented behavior. Mat guides the reader toward building a foundation robust enough for real ga

Programming Game AI by Example provides a comprehensive and practical introduction to the “bread and butter” AI techniques used by the game development industry, leading the reader through the process of designing, programming, and implementing intelligent agents for action games using the C++ programming language. Techniques covered include state- and goal-based behavior, inter-agent communication, individual and group steering behaviors, team AI, graph th...

You can specify the type of files you want, for your device.Programming Game AI By Example (Wordware Game Developers Library)   |  Mat Buckland. I really enjoyed this book and have already told so many people about it!

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