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Libgdx Cross-platform Game Development Cookbook

David Saltares Marquez, Alberto Cejas Sanchez




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 | #1368304 in Books |  2014-10-29 |  2014-10-29 | Original language:English | PDF # 1 |  9.25 x1.17 x7.50l,1.93 | File type: PDF | 516 pages

||1 of 1 people found the following review helpful.| It's dated. But still useful.|By Squid|Great book. I have 2 apps in the play store with this book's help. HOWEVER as of writing it is a tad dated. There are new ways to setup the library. Some framework has changed. ESPECIALLY Since RoboVM has died (which allows you to port to iPhone - all the alternatives are workarounds I found them cumbersome). If you are pushing for Andr|About the Author||David Saltares Marquez |David Saltares Marquez is a C++ software developer at a top-tier financial data company. He was an Artificial Intelligence programmer at Crytek, UK, for two years, where he developed emergent systems for Homefront

Over 75 practical recipes to help you master cross-platform 2D game development using the powerful Libgdx framework

About This Book

  • Gain an in-depth understanding of every Libgdx subsystem, including 2D graphics, input, audio, file extensions, and third-party libraries
  • Write once and deploy to Windows, Linux, Mac, Android, iOS, and browsers
  • Full of uniquely structured recipes that help you get the most out of Libgdx

Who ...

You can specify the type of files you want, for your gadget.Libgdx Cross-platform Game Development Cookbook   |  David Saltares Marquez, Alberto Cejas Sanchez. Which are the reasons I like to read books. Great story by a great author.

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