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Advanced Game Development with Programmable Graphics Hardware

Alan Watt, Fabio Policarpo




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 | #3040443 in Books |  A K Peters/CRC Press |  2005-08-01 | Ingredients: Example Ingredients | Original language:English | PDF # 1 |  9.50 x7.50 x1.00l,.0 | File type: PDF | 374 pages

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||10 of 10 people found the following review helpful.| A pretty book from a distance|By Tinkerer|I bought this book because, standing in the bookstore thumbing through it, I thought that it seemed like a decent guide to modern GPU effects. The nice high-gloss pages have lots of nice colorful images, and there is a lot of code as well. However, when you actually try to learn something from reading this book, you may hit a roadbloc

Written for game programmers and developers, this book covers GPU techniques and supporting applications that are commonly used in games and similar real-time 3D applications. The authors describe the design of programs and systems that can be used to implement games and other applications whose requirements are to render real-time animation sequences (such as walks through complex scenes) at the high quality now available from GPUs. The text is mainly structured around ...

You easily download any file type for your device.Advanced Game Development with Programmable Graphics Hardware   |  Alan Watt, Fabio Policarpo. Which are the reasons I like to read books. Great story by a great author.

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